If you love a bit of magic and sorcery virtual reality (VR) developers have got you covered. The Mage’s Tale, WandsMageWorks, The Unspoken and more all offer differing levels of magical combat and spell making. This week another has been added to that list, with indie developer 8th Shore Inc. releasing VR wizard dueling game, inVokeR on Steam Early Access.
Featuring both single-player and multiplayer modes, inVokeR is all about one on one combat. Playing solo you can hone your skills offline, fighting against AI, three Target Break Time Attack modes, and running the gauntlet of the Boss Trial, each with three difficulty levels. When that proves too easy then head online, either against friends in private matches or random players in public matches, all with optional voice chat.
In its current early access form inVokeR has four elements to choose from: Fire, Earth, Ice, and Wind, with five spells plus four ultimate abilities. Three maps are currently available to battle on, whether in public matchmaking or private matches.
As for the full version,8th Shore Inc. has lots of plans for additional content, such as new single player modes, more spells and a progression and unlock system, but none of these a guaranteed just yet.
“Our aim with inVokeR was simply to make a game that was fun at its core,” said director and producer, Eric Compton in a statement. “The basics are easy to pick up – it’s just throwing a ball – so anyone can jump in and play. For those who want to spend the time to learn all the spells and how they work, there are small nuances to using every spell that allow for interesting strategies against other players and there’s undoubtedly a level of mastery to be attained. We intend to shape the game’s continued development with our community, and are actively seeking player feedback.”
The studio is offering a limited time discount for inVokeR, with a substantial 40 percent saving available until 27 July. This drops the price from £10.99 GBP to £6.59.
For further updates on inVokeR, keep reading VRFocus.
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