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Microsoft is trying to make VR mainstream. Here’s why it might succeed

It’s been a long time since Microsoft first announced native support for VR headsets – made by partners like Dell, Asus, and HP – in Windows. Nearly a year later, those headsets are finally ready to ship, along with the fancy new VR controllers revealed in May.

The key difference between Microsoft headsets and existing options like the Oculus Rift and Vive is that Microsoft’s solution doesn’t require external cameras. The company is using the technology it developed for HoloLens to map a playable area using just the sensors on the headset itself.

I had the chance to play with both the new headset and controllers, and, well, they work. The controllers light up like a handheld LED disco ball, and the headsets were able to track my position without a hitch through several game.

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